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Some ideas are good, but they have been done in a crap way.
#TITAN QUEST ATLANTIS ADDITIONS MOD#
Let's start by saying that having extra skills doesn't hurt but a total overhaul like the one in the Underlord Mod would have been better. Haven't tested it as I don't have appropriate character for it but should be useful for a dedicated summoner. Lasting legacy - Increased duration for ancestral horn summons. Damage isn't good on a physical caster and there is also warhorn for stun so dubious overall. Slam - flat physical damage wave-like spell that does damage in a straight line and stuns. Warfare - tested with physical battlemage. Overall fun and efficient but weird for defense mastery. Deal decent damage on non-summoner and I don't know if they convey pet damage from gear. Unyielding phalanx - summons a line of elysium ghosts that attack all mobs that come in melee range with them. Mirror of ereoctes like skill, but isn't it too short? Perfect block - 100% damage absorption for 1.1 sec duration. Some other masteries may need OA more, say rogue. This is madness, hunting does not really need more OA with flush out to crit so its a group buff mostly. I don't think this is useful, spear builds can often kill foes faster than they would scare them, and if they can't kill them, chance of fear won't help.įinesse - extensio of the call of the hunt skill. Spear dance - 360o arc attack with low damage, chance of fear and slower attack. Inability to target makes it even worse, if it misses, you'll be waiting some 40 sec to try again.įire nova - don't have an appropriate fire caster in legendary to test this. Damage is poor on a physical caster for an ability with such cooldown.
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Meteor rain - rocks fall in a large radius around you in random locations, physical and burn damage. No idea how it would fare on a dedicated summoner.Įarth - tested with a physical battlemage. No idea what is it doing in storm mastery, I'd rather asked for more reliable crowd control there.Īrc discharge - does not make wisp do any notable damage on a non-summoner when maxed. Lightning dash - movement ability like take down. Storm - tested with a bow/spear lightning sage. Can only be unlocked after putting one point in nature wrath which is a major downside for me as I don't want nature wrath. Thats very narrow in utility for those who want nymph to do more things. Sylvan protection - castable ability for nymph that looks like short range wave and does like earthbind. 300 something flat poison damage suggests it may be useful for a poison caster. Overall useful for a character that needs crowd control. Skill is good and does what is supposed to do.Įarthbind - screen wide immobilization. Can heal very quick and with deathchill can kill mobs. Soul vortex - steals life and mana in a radius around you (lifeleech damage).
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Overall useful as half damage half crowd control skill akin to volcanic orb. Damage is good with deathchill up close but less good at range. Soul drain - an extension of life drain line that does vitality damage in a nova around first target it hits. I wish it dropped one of your items like the original. Damage is apparently physical as stated in tooltip, and low. I wish it just did more damage instead or had AOE on every hit, piercing isn't that good to waste points there.ĭream image - summons a doppelganger that attacks with your weapon. Psionic beam - makes psionic touch pierce when used with a staff. The idea is good but I wish it was more predictable.ĭream - tested with vitality diviner and ritualist summoner. Poison mayhem - throws 5 poison bombs, one where you click and the others at random. Maybe on pierce brigand with study prey it would be ok as a fancy AOE. For a pierce build the damage seems low to bother. Not very useful for a poison build as there are better ways to convey poison. Rogue - tested with poison trickster and phys/pierce corsair.īlade barrier - creates 3 spheres around you that do flat pierce and bleed damage and convey weapon effects. The idea is decent but runic mines damage in endgame is too low, it takes 5-6 runes to kill most basic trash mobs with flush out debuff running. For some reason skill didn't level past rank 15.
#TITAN QUEST ATLANTIS ADDITIONS FULL#
Rune field - creates full screen of rune mines. Rune storm - haven't seen it trigger any effects, feels useless. Rune - tested with rune weapon dragon hunter. So I loaded some of my old characters in new expac and tried most of level 40 skills at legendary act 4, in Rhodes or Hades palace.